→ SCHOOL
- After talking to Rose and Giselle you can finally move around. Explore the area, and talk to the boy in the bathroom to trigger a scene. - Go talk to Rose. - Find the Quiet Kid at 8-A and talk to him. - Go back to your class and you'll obtain an item at your desk. - Return to 8-A to find Giselle and talk to her. |
→ DOORS AREA
- Once you fall down the hole you'll find yourself in an area with 4 doors. Enter the red one to begin the puzzle. - After the scene ends enter the rest of the rooms and talk to the animals inside. - With your new knife, go North and break all the mushrooms. - Talk to Ronnie in the Blue Room and give her the items. - Go back to the Green Room to Dukey the bow Ronnie gave you. - Enter the Yellow Room to return Bonny's ring. - Dukey won't talk to you, so go to the Red Room and talk to Kitty. - Go back to the Green Room to show Dukey the knife. - Return to Kitty. - After the scenes and meeting Chess, return to Kitty's room and obtain the items from her chest. Secret! You can use the items in Kitty's room and go all the way to the right of the map for a secret item. Secret! If you interact 13 times with a Normal mirror you'll trigger an interesting scene! It will only show up once! |
→ BEACH AREA
- Go to the left to enter the restaurant and talk to the Walrus to begin the quest. - After leaving the restaurant, when the scene ends go back inside and talk to the Walrus again. - You can now talk to all the clams to make them go to the restaurant, they won't ask anything of you. - Go back to the Walrus to obtain the Pearl Earring and gain the hability to swim underwater. - When you get to the underwater area, go find the Rabbit to trigger a scene. Secret! If you interact with the mermaid mirror there's a 10% chance you'll trigger an interesting scene! It will only show up once! - Go back to the Walrus to ask for help catching the rabbit. - Break all the mushrooms underwater to obtain a series of items. - Talk to most of the clams, a lot of them won't ask anything of you to go to the restaurant. - Talk to the Yellow Mermaid for a picture of her. - Talk to the Blue Mermaid for a lock of her hair. - Talk to the Pink Mermaid to distract Mama Clam. - With this, Dreamy Clam, Quiet Clam and Rude Clam will go to the restaurant. - Talk to Shy Clam, but refuse to give her one of your flowers. Instead offer the Pretty Flower. She'll go to the restaurant. - Go outside and talk to the Red Shadow Man 3 times. He will give you an item. - Go back under the sea and give the item to the Scared Clam. She'll finally agree to go with you to the restaurant. - When all the Clams are gone talk to the Mama and she'll finally go to the restaurant. - SAVE! This is the one and only boss battle in the DEMO!. - To defeat the Walrus and the Carpenter you need to use your cookie jar to cross the walls and go right. There, you'll find a key and will be able to escape the restaurant. |
→ FLOWERS AREA
- During the party talk to each and every flower, asking for the Red Queen. Secret! If you interact with the party mirror 5 times chance you'll trigger an interesting scene! It will only show up once! You won't be able to trigger this scene if you examine the Red Queen's Potrait! If you wish to exit the scene interact with the mirror once more. - After talking with all of the flowers examine the Red Queen's Portrait. - Leave the Resting Area by crossing the door to the right. - After the scene talk to Miss Daisy so she can leave room for you to dance. - During the investigation talk to every flower to collect their alibi. Each flower has two alibis. - During the investigation talk to the tulip in the Resting Area to obtain clues. - During the investigation examine the pictures in the Resting Area to obtain clues. - During the investigation dive into the river to obtain the murder weapon. - During the investigation examine the corpse to obtain the three Autopsy Reports. - After the investigation the trial will begin. Secret! If you die during the trial, you will have a special death scene! - First Question: How did the Victim die? You will be able to Rebut Miss Iris and Miss Foxglove, or Agree with Miss White Rose. You will use Autopsy Report #1 as proof. - Was it a tall flower or a small flower? You will be able to RebutMiss Foxglove. You will use Autopsy Report #3 as proof. - To defend Caroline, you'll Rebut Miss White Rose with Miss W. Rose Alibi #2 as proof. - Second Question: Who can you vouch for during the blackout? You will be able to Rebut Miss Foxglove, or Agree with Miss Lily of the Valley. You will use Miss Lily Alibi #2 as proof. - To defend Miss Lily of the Valley, you'll Rebut Miss Iris with Miss Foxglove Alibi #1 as proof. - Third Question: Who turned the lights off? You will be able to Rebut Miss White Rose, or Agree with Miss Red Rose. You will use Miss Iris Alibi #1 as proof. - Could Miss Rose and Miss Iris turn the lights off and on? You will be able to RebutMiss White Rose and Miss Hydrangea, or Agree with Miss Iris and Miss Red Rose. You will use Miss Red Rose #1 as proof. - To defend Miss Iris, you'll Rebut Miss White Rose with Miss Red Rose Alibi #2 as proof. - Final Question: So, who is the culprit?. You will be able to Rebut Miss Hydrangea,. You will use Miss Hydrangea Alibi #2 as proof. - After the scenes play out, end the party by talking to the Patient Flower at the desk. The DEMO will end after all the scenes play out! |